In a new interview with Hero Complex the Harry Potter Visual Supervisor Tim Burke, who has been with the series since Chamber of Secrets, talks about the final film in the epic series. Some snippets from the interview may be read below:
NC: How is the 3-D? I think it’s good, actually. I think people are going to be really pleased. I know everyone’s a little nervous and skeptical of 3-D these days, but the work has been done very, very well. We’ve done over 200 shots in 3-D and in the visual effects as well, because so much of it is CG, so the results are very, very good. I think everyone’s going to be really impressed with it, actually.
NC: Is there a particular sequence you’re most proud of? There’s so much work. I think, hopefully, it will all be good. There’s some great stuff very early on with the dragon in Gringotts. There’s some great fun in that. The battle sequences are epic, and just continuous. It’s almost wall-to-wall work, that’s the thing. So it doesn’t really stand out as being one scene. We did a lot of the design for the school itself. And the school has been completely rebuilt as a CG model. In the previous films we’d always used a miniature model to do that part of the work. But in order to give ourselves sort of a lot of flexibility and scope with the actual battle sequence itself, we decided to rebuild it all as a CG model, and the surrounding sort of Scottish landscape, models so we could put the camera wherever we wanted. And because it’s all these different action sequences happening in the landscape, and in parts of the school, we needed to be able to link these together, and some of them were on practical sets. … We were able to basically build this whole environment in the computer, and then link all of these different things together in CG in this kind of virtual world. So that in itself was a massive undertaking. As soon as they get back to Hogwarts and the battle starts, every single shot is an interior or an exterior Hogwarts set-piece, and so it’s an environment that we’ve done something to. It’s just the sheer volume of work, and that environment work, and then the animation on top of that. It’s really worked as a whole piece. It’s not just one individual little thing. It’s an amazing amount of work.
Filed Under: Deathly Hallows |