This page includes information about the equipment, positions, points, rules and regulations, how the game goes, quidditch teams, common fouls, and broomsticks.

Equipment

  • Quaffle- A ball 12 inches in diameter and seamless. The modern quaffle is the “Pennifold Quafflle”, named after Daisy Pennifold who has the idea of bewitching a quaffle so that it dropped slowly. This is the ball thrown by the chasers.
  • Bludgers- A bludger is a ball 10 inches in diameter and is made of iron. These balls are bewitched to chase players, and if they are left on their own, they’ll attack the player closest to them.
  • Golden Snitch- The golden snitch is a walnut sized ball that is bewitched to try and not be caught for as long as possible.
  • Goal Posts- 6 (3 on each end) posts that are 50 feet high each. This is guarded by the team’s keeper.
  • Clubs- Large, heavy bats that the beaters use to hit the bludgers.
  • Broomsticks- 14 broomsticks (and 1 for the referee) on the field, one for each player.

Positions

  • Chasers- Each team has 3 chasers. The chasers handle the quaffle and try to score a goal in one of the three opponents hoops.
  • Keeper- The keepers job is to guard their three hoops from the chasers and not let the quaffle go into the hoop.
  • Beaters- The beaters job is to guard their team members from the bludgers and hit them as far as possible from their team members. They also hit the bludgers toward the other team.
  • Seeker- The seeker has one of the most important jobs on the quidditch field. Their job is to catch the tiny golden snitch. The game does not end until the snitch is caught.

Points

The quaffle through the opponents hoop- 10 points
The catching of the golden snitch- 150 points

Rules and Regulations

  1. A player can fly as high as they want, as long as they do not exceed the boundaries of the quidditch pitch on the sides. If they do exceed the boundaries, the quaffle is handed over to the other team.
  2. The captain of a team may call a time out, and this is the only time their feel can touch the ground.
  3. The referee may award penalties against a team. The way the penalty works is that a chaser may fly from the center of the field towards the scoring area. The only players allowed here is the chaser and opposing keeper.
  4. The quaffle can be taken from another player, but you can not hold any part of the player of their broom.
  5. If there is an injury, the team must play without that player, because there are no substitutions.
  6. Wands may be taken onto the field, but not used on the other team, the other teams broom ,the referee, the balls, or on somebody in the crowd.
  7. Quidditch can only be ended when the snitch is caught, or if the two captains agree to stop it.

How the Game Goes

At the beginning of the match, the quaffle is tossed up in the air. The Chasers grab it and try to make it to their opponent’s end of the field. They try and throw the quaffle through one of the opponent’s three goal posts. The opponent’s Keeper tries to keep the Quaffle out of the goals. The Beaters on each team fly around and try to keep the Bludgers away from their teammates. Each goal is worth 10 points. During the game, the Seeker for each team tries to spot the tiny, fast-moving Golden Snitch. A Seeker must catch the Snitch in order to end the game. Catching the Snitch is worth 150 points, so the team that catches it usually wins the game. (unless the other team has unbeatable chasers)

Quidditch Teams

  • Appleby Arrows
  • Ballycastle Bats
  • Caerphilly Catapults
  • Chudley Cannons
  • Falmouth Falcons
  • Holyhead Harpies
  • Kenmare Kestrels
  • Montrose Magpies
  • Pride of Portree
  • Puddlemere United
  • Tutshill Tornados
  • Wigtown Wanderers
  • Wimbourne Wasps
  • Bulgaria
    (Chasers: Dimitrov, Ivanova, Levski / Beaters: Volkov, Vulchanov / Keeper: Zogrof / Seeker: Victor Kum)
  • Ireland
    (Chasers: Moran, Mullet, Troy / Beater: Connoly, Quigley / Keeper: Ryan / Seeker: Aiden Lynch)

Common fouls:

Name (Applies to): Description
Blagging: (All players) Seizing the other team’s broom tail to slow or stop them
Blatching: (All players) Flying with intent to collide
Blurting: (All players) Locking broom handles with a view to steering opponent off course
Bumphing: (Beaters) Hitting bludger toward the crowd, make a half in the game. This is sometimes used to prevent a chaser from scoring.
Cobbing: (All players) Excessive use of elbows towards the other team
Flacking: (Keepers) Sticking any portion of anatomy through goal hoop to punch quaffle out. The keeper is supposed to block from the front rather than the back.
Haversacking: (Chasers) Hand still on quaffle as it goes through the hoop.
Quaffle-pocking: (Chasers) Tampering with the quaffle
Snitchnip: (All but seeker) Any player touching or catching the golden snitch
Stooging: (Chasers) More than 1 chaser entering scoring area

Broomsticks:

Comet:

  • Comet 140
  • Comet 180
  • Comet 260

Cleansweep:

  • Cleansweep 1
  • Cleansweep 2
  • Cleansweep 3
  • Cleansweep 4
  • Cleansweep 5
  • Cleansweep 6
  • Cleansweep 7
  • Cleansweep 11

Nimbus:

  • Nimbus 1000
  • Nimbus 1001
  • Nimbus 1500
  • Nimbus 1700
  • Nimbus 2000
  • Nimbus 2001

Other Brooms:

  • Oakshaft 79
  • Moontrimmer
  • Silver Arrow
  • Thinderblast
  • Swiftstick
  • Twigger 90
  • Firebolt
  • The Bluebottle
  • Shooting Star